
DSP & Audio Software Design Projects
This page features my projects implemented in Max/MSP, JUCE(c++) and SuperCollider
NEON FLUX: A Multi-Cycle Wavetable Synthesizer (2025)
NEON FLUX is a polyphonic wavetable synthesizer designed to deliver customizable and evolving timbres. The core feature multi-cycle wavetable allows user to put different waveforms in their desired sequence and produce unique evolving textures.
Unlike traditional static wavetable synthesis, NEON FLUX morphs in two dimensions - between samples in the same wavetable and between different wavetables. By dragging and dropping basic waveforms onto the main display, a "Wavetable Sequence" is created. The built in LFO proceeds to scan through the sequence to create evolving sound, while constantly stays updated to the newest wavetable sequence.
DOWNLOADING WILL BE AVAILABLE SOON!
Digital Healing Synthesizer in Max/MSP (2025)
This project explores the integration of sound healing using the Solfeggio Frequencies. It is presented on an interactive frequency-modulating synthesizer instrument with real-time visual feedback. Build in Max/MSP, the product consists of a background frequency generator using additive synthesis, an FM instrument synthesizer and an interactive 3D visualizer using the jitter object. The result is an immersive audiovisual interface that establishes atmosphere for meditative and internal exploration.
This is a cyberpunk-inspired ambient noise generator implemented on TouchOSC interface. It consists of eight distinct sound synthesis coded in SuperCollider. Signals are designed with randomized variables and encoded into B-format signal for stereo ambisonic decoding. De signed intuitive live performance, this project allows users to create immersive sonic environments with their imagination.
DSP Implementations on SHARC Module (2025)
This project explores the implementation of DSP through C++. Programmed in SHARC hardware IDE (C++), I built and debugged projects onto the board to run audio through, exploring real-time signal processing. The DSP audio effect included are: Auto Wah, reverb, delay, compression, tremolo, bit crash, additive synthesis, and FM synthesis.

RockVenture Drum Machine (2025)
This project explores Max/MSP as a platform for audio software design. Inspired by my favorite sport rock climbing, this drum machine uses samples sourced from both my local climbing gym and online libraries to capture the unique sonic character of each drum element. After detailed editing and processing in Pro Tools, I integrated the sounds into Max, building a fully functional drum machine using various Max objects. This project also features interactive visuals as parameter triggers.