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Audio Software Design Projects

This page features my projects implemented in Max/MSP, JUCE(c++) and SuperCollider

Digital Healing Synthesizer in Max/MSP (2025)

This project explores the integration of sound healing using the Solfeggio Frequencies. It is presented on an interactive frequency-modulating synthesizer instrument with real-time visual feedback. Build in Max/MSP, the product consists of a background frequency generator using additive synthesis, an FM instrument synthesizer and an interactive 3D visualizer using the jitter object. The result is an immersive audiovisual interface that establishes atmosphere for meditative and internal exploration.

RockVenture Drum Machine (2025)

This project explores Max/MSP as a platform for audio software design. Inspired by my favorite sport rock climbing, this drum machine uses samples sourced from both my local climbing gym and online libraries to capture the unique sonic character of each drum element. After detailed editing and processing in Pro Tools, I integrated the sounds into Max, building a fully functional drum machine using various Max objects. This project also features interactive visuals as parameter triggers.

On-Going Projects

(Both will be completed by Dec. 15th, 2025)

This is a cyberpunk-inspired ambient noise generator and synthesizer that blends generative soundscapes, spatial audio, and an expressive OSC performance interface. It will be built entirely in SuperCollider with custom SynthDefs, using multichannel ambisonic processing, and link to a TouchOSC control surface designed for intuitive live performance. The GUI below is a concept visual during brainstorming and doesn't have direct correlation with the final product.

Click on title to view my mood board/process journal

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Scan Flux: A Multi-Cycle Wavetable Synthesizer

Inspired by the Scanned Synthesis method, I would like to explore another direction of dynamic wavetable synthesis. This is a multi-cycle wavetable synthesizer plugin built in JUCE. Unlike traditional wavetable synths that cycle through a single table, this design lets users chain and loop through multiple wavetables in any order they choose. Basic shapes like sine and triangle waves will be available, along with more complex or customizable wavetables to introduce unique textures and dynamics into the wavetable synthesis realm.

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