top of page
Screenshot 2025-11-11 at 9_edited_edited

Game & Sound Design

This page features my projects implemented in C++, Wwise, Reaper and ProTools

Indie Game: Rivienne Fenyx’s Healing Club (2024)

“Rivienne Fenyx’s Healing Club” is an interactive and immersive word-based game, implemented in C++, It features four sub-games, all about self-discovery, introspection, and mindfulness, aiming to help the player release their unwanted past stories and heal their wounds. 

Through metaphorical and thought-provoking storytelling, player will make meaningful choices to find clarity and grow from their confusions. Whether you are familiar with healing or not, this experience is made for you to seek some inspirations and guidance in your life.

Game Audio Design: Wwise, Cube (2025)

I redesigned over 200 sound effects and produced 40+ music cues for the game Cube, then fully integrated all audio into the project using Wwise.

 

This included implementing dynamic sound objects, interactive music structures, RTPC-driven behaviors, switch/trigger systems, and event-based playback within the full game pipeline.

Rabbit Hole: Game Audio Design (2025)

Rabbit Hole is a 2D pixel adventure game. It's set in an uncanny, dreamlike underground world overrun by mushrooms, crystals, and strange decaying life. Inspired by Hollow Knight, Night in the Woods, and dreamcore aesthetics, the game mixes playful visuals with stylized body horror and unsettling, whimsical creatures. As the sound effect designer, I developed the entire audio palette from player to enemies to environment, generating organic textures, eerie creature sounds, and atmospheric layers that enhance the sense of infection and mystery throughout each biome. I worked alongside the composer to coordinate tonal direction for the sound design and music so the narrative world was cohesive and haunting.

Short Film Sound Design (2023)

I designed the sound for the short film "The Final Straw 2" using over 150 sources from online library and my H2n recording. Raw sounds are then processed in ProTools and arranged in logic.

bottom of page