
Game & Sound Design
This page features my projects implemented in C++, Wwise, Reaper and ProTools
Indie Game: Rivienne Fenyx’s Healing Club (2024)
“Rivienne Fenyx’s Healing Club” is an interactive and immersive word-based game, implemented in C++, It features four sub-games, all about self-discovery, introspection, and mindfulness, aiming to help the player release their unwanted past stories and heal their wounds.
Through metaphorical and thought-provoking storytelling, player will make meaningful choices to find clarity and grow from their confusions. Whether you are familiar with healing or not, this experience is made for you to seek some inspirations and guidance in your life.
Game Audio Design: Wwise, Cube
I redesigned over 200 sound effects and produced 40+ music cues for the game Cube, then fully integrated all audio into the project using Wwise.
This included implementing dynamic sound objects, interactive music structures, RTPC-driven behaviors, switch/trigger systems, and event-based playback within the full game pipeline.