Indie Game: Rivienne Fenyx’s Healing Club
Here, you are invited to go on four transformative journeys, each inspired by themes of emotional release, gratitude, balance and empowerment.
(Run in terminal)
Game Concepts
Game 1: My Own Private Idaho
In ‘My Own Private Idaho’, the seven paths correspond to human’s seven chakra centers, which are focal points of different kinds of energies that represents different areas of life.
The user’s decisions signals the status of each chakra – whether they are blocked, open, overflowed, etc.. Different decisions gives the user different result and rewards. Usually, the more powerful answer will earn you rewards than the lacking ones.
There are 13 distinct path endings and 3 final collective endings the user can explore, and those endings are representative of their possible subject of healing work.
Game 2: Running On Empty
The game ‘Running On Empty’ aims to help you identify energy blockages and give inspirations on how to release them.
The player will be guided to meditate with their question, then shuffle the deck and draw two cards by providing two numbers of their choices, one represents what’s in you that needs to be “released” (or let go), one represents what’s already in you that needs to be “retained” (or kept within).
The game will proceed to generate a reading result for each card that you may use to infer and reflect on your questions.
Game 3: River's Flow
The game ‘River’s Flow’ aims to help the player release their grips on certain things that are okay to let go of by answering designated questions repetitively to embark new perspectives.
The game will begin with asking whether you want a guided round, which will be a long lecture about this releasing technique. It’s highly recommended for those who are yet unfamiliar. You may later skip if you are comfortable enough to play on your own.
Game 4: Stand By Me
The game ‘Stand By Me’ is to guide the user to write five things that they are grateful for. It can seriously be anything, small or big, simple or complicated, a word or a whole story.
If you are uncertain about what to write, you can respond through input for some random examples. When the game ends, the program will also randomly generate two affirmations that you can repeat after.
Inspiration
The titles and some plot settings of this game are inspired by River Phoenix and his works.

This is classic scene in My Own Private IdahoI is where you woke up in the game
General Rule
There really aren’t any rules. Those games are ought to go along with your feelings and impulses. If the user can, let the story unfold, let intuition be their guide, and most of all, let themselves experience every moment.
Make sure the user sits in an environment where they can easily tap into your inner voice without distraction. The main menu displays the user all four games available for choice. The user will only be able to play one game at a time.Each game features a different theme and interactive elements: answering prompts, making choices, reflecting upon personal insights, and card drawing.
Players can only progress if they respond to questions or prompts when needed, decide between branches of alternatives before embarking on new tasks with that advice in mind, or engage with the narrative supplied. For all four games, it’s best recommended for user to visualize the prompts in their head.There are two ways of continuing text display:
1. The program explicitly asks the user to enter ‘c’
2. Press ‘enter’ if there’s no explicit instruction